Imaginary Update 10

Alright this marks the first Alpha, all major features implemented. Now it just needs a lot of polish

Added

Added sound effects.
Added Scoring for regular levels.
Enemies now pop when hit instead of just disappearing  and you receive a time bonus.
Implimented Collectibles, although their is only one right now.
Removed running. So now you always more at run speed with out holding down a button.
And a lot of little fixes.

 

Imaginary uses the Flat Red Ball game engine

Imaginary Update 9

Added

Added levels 18 – 20
Misc other bug fixes and tweeks
On ward to sound production

 

PC controls
directional arrows move that character
Space to jump
F to ‘hide’, hiding prevents enemies from hitting you
D to create an activation, activations are used to trigger some objects to do stuff, open doors, shoot cannons, etc.
Enter to pause
Hold S to run while moving.

 

if you have an Xbox 360 Controller I recommend that
Left joystick to move
A to jump
B to hide
Y to create an activation
Hold RB to run

 

Imaginary uses the Flat Red Ball game engine

Imaginary Update 8

Added

Added levels 8 – 17 and Challenge levels 6-9
Misc other bug fixes and tweeks

 

PC controls
directional arrows move that character
Space to jump
F to ‘hide’, hiding prevents enemies from hitting you
D to create an activation, activations are used to trigger some objects to do stuff, open doors, shoot cannons, etc.
Enter to pause
Hold S to run while moving.

 

if you have an Xbox 360 Controller I recommend that
Left joystick to move
A to jump
B to hide
Y to create an activation
Hold RB to run

 

Imaginary uses the Flat Red Ball game engine

Imaginary Update 7

Added

Added a level and made it the first level. Then I moved the other levels around so they get progressively harder
Tweeked a bunch of artwork
Started adding sound effects
Lots of efficiency things and bug fixes

 

PC controls
directional arrows move that character
Space to jump
F to ‘hide’, hiding prevents enemies from hitting you
D to create an activation, activations are used to trigger some objects to do stuff, open doors, shoot cannons, etc.
Enter to pause
Hold S to run while moving.

 

if you have an Xbox 360 Controller I recommend that
Left joystick to move
A to jump
B to hide
Y to create an activation
Hold RB to run

 

Imaginary uses the Flat Red Ball game engine

Imaginary Update 6

The Level editor is 90% to functional and I’m starting to work more on the game itself

Added
level 6

 

PC controls
directional arrows move that character
Space to jump
F to ‘hide’, hiding prevents enemies from hitting you
D to create an activation, activations are used to trigger some objects to do stuff, open doors, shoot cannons, etc.
Enter to pause
Hold S to run while moving.

 

if you have an Xbox 360 Controller I recommend that
Left joystick to move
A to jump
B to hide
Y to create an activation
Hold RB to run

 

Imaginary uses the Flat Red Ball game engine