Imaginary is now available for PC through Gumroad for $1
Category: Imaginary
Imaginary Released on XBLiG
Imaginary passed review and now is avalible on XBLiG
Time to gear for a new project
Imaginary Update 10
Alright this marks the first Alpha, all major features implemented. Now it just needs a lot of polish
Added
Added sound effects.
Added Scoring for regular levels.
Enemies now pop when hit instead of just disappearing and you receive a time bonus.
Implimented Collectibles, although their is only one right now.
Removed running. So now you always more at run speed with out holding down a button.
And a lot of little fixes.
Imaginary uses the Flat Red Ball game engine
Imaginary Update 9
Added
Added levels 18 – 20
Misc other bug fixes and tweeks
On ward to sound production
PC controls
directional arrows move that character
Space to jump
F to ‘hide’, hiding prevents enemies from hitting you
D to create an activation, activations are used to trigger some objects to do stuff, open doors, shoot cannons, etc.
Enter to pause
Hold S to run while moving.
if you have an Xbox 360 Controller I recommend that
Left joystick to move
A to jump
B to hide
Y to create an activation
Hold RB to run
Imaginary uses the Flat Red Ball game engine
Imaginary Update 8
Added
Added levels 8 – 17 and Challenge levels 6-9
Misc other bug fixes and tweeks
PC controls
directional arrows move that character
Space to jump
F to ‘hide’, hiding prevents enemies from hitting you
D to create an activation, activations are used to trigger some objects to do stuff, open doors, shoot cannons, etc.
Enter to pause
Hold S to run while moving.
if you have an Xbox 360 Controller I recommend that
Left joystick to move
A to jump
B to hide
Y to create an activation
Hold RB to run
Imaginary uses the Flat Red Ball game engine
Imaginary Update 7
Added
Added a level and made it the first level. Then I moved the other levels around so they get progressively harder
Tweeked a bunch of artwork
Started adding sound effects
Lots of efficiency things and bug fixes
PC controls
directional arrows move that character
Space to jump
F to ‘hide’, hiding prevents enemies from hitting you
D to create an activation, activations are used to trigger some objects to do stuff, open doors, shoot cannons, etc.
Enter to pause
Hold S to run while moving.
if you have an Xbox 360 Controller I recommend that
Left joystick to move
A to jump
B to hide
Y to create an activation
Hold RB to run
Imaginary uses the Flat Red Ball game engine
Imaginary Update 6
The Level editor is 90% to functional and I’m starting to work more on the game itself
Added
level 6
PC controls
directional arrows move that character
Space to jump
F to ‘hide’, hiding prevents enemies from hitting you
D to create an activation, activations are used to trigger some objects to do stuff, open doors, shoot cannons, etc.
Enter to pause
Hold S to run while moving.
if you have an Xbox 360 Controller I recommend that
Left joystick to move
A to jump
B to hide
Y to create an activation
Hold RB to run
Imaginary uses the Flat Red Ball game engine
Imaginary Update 5
Currently I’m working on a level editor. Which is taking longer then I thought, because I have to relearn Javascript and php. But it is almost functional and should speed up development.
Added
Challenge level 4
Challenge level 5
PC controls
directional arrows move that character
Space to jump
F to ‘hide’, hiding prevents enemies from hitting you
D to create an activation, activations are used to trigger some objects to do stuff, open doors, shoot cannons, etc.
Hold S to run while moving.
if you have an Xbox 360 Controller I recommend that
Left joystick to move
A to jump
B to hide
Y to create an activation
Hold RB to run
Imaginary uses the Flat Red Ball game engine
Imaginary Update 4
Added
Level 5
Challenge level 3
Changed the menus a little
Performance Tweeks
And various other bug fixes
PC controls
directional arrows move that character
Space to jump
F to ‘hide’, hiding prevents enemies from hitting you
D to create an activation, activations are used to trigger some objects to do stuff, open doors, shoot cannons, etc.
Hold S to run while moving.
if you have an Xbox 360 Controller I recommend that
Left joystick to move
A to jump
B to hide
Y to create an activation
Hold RB to run
Imaginary uses the Flat Red Ball game engine