Imaginary Update 7


Added a level and made it the first level. Then I moved the other levels around so they get progressively harder
Tweeked a bunch of artwork
Started adding sound effects
Lots of efficiency things and bug fixes


PC controls
directional arrows move that character
Space to jump
F to ‘hide’, hiding prevents enemies from hitting you
D to create an activation, activations are used to trigger some objects to do stuff, open doors, shoot cannons, etc.
Enter to pause
Hold S to run while moving.


if you have an Xbox 360 Controller I recommend that
Left joystick to move
A to jump
B to hide
Y to create an activation
Hold RB to run


Imaginary uses the Flat Red Ball game engine