Imaginary Update 10

Alright this marks the first Alpha, all major features implemented. Now it just needs a lot of polish


Added sound effects.
Added Scoring for regular levels.
Enemies now pop when hit instead of just disappearing  and you receive a time bonus.
Implimented Collectibles, although their is only one right now.
Removed running. So now you always more at run speed with out holding down a button.
And a lot of little fixes.


Imaginary uses the Flat Red Ball game engine