Laramie has replaced my programmer art. Yeah!
Last week was mostly back end work. Setting the shared library for this and future projects and getting “cut scenes” in.
This week is getting gameplay started
Last weeks tasks
- Created the Daedalus library to share game code across projects
- Added the ability to show basic cut scenes to Daedalus
- Created a gif animation tool for posting to Instagram
Flesh Face V is ready to download! Our first one game one month is done!
A simple tile match game that I am proud out.
Not everything we wanted made it in, the ability to go full screen, ability to turn off the timer, and it could really use a balancing pass.
But for one month a ton of faces were made and there is a lot stuff we can reuse for our February game.
On ward to February and hopefully back to Flesh Face V later this year.