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	<title>Programer Log</title>
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	<link>http://fridaynightartwork.com/webport/Blog</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Tue, 20 Jul 2010 18:42:01 +0000</lastBuildDate>
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		<title>Tuesday</title>
		<link>http://fridaynightartwork.com/webport/Blog/?p=32</link>
		<comments>http://fridaynightartwork.com/webport/Blog/?p=32#comments</comments>
		<pubDate>Tue, 20 Jul 2010 18:42:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fridaynightartwork.com/webport/Blog/?p=32</guid>
		<description><![CDATA[Yesterday I finished the first level and started dynamic reordering. Today I finished reordering and I&#8217;m starting on drag and drop.
]]></description>
			<content:encoded><![CDATA[<p>Yesterday I finished the first level and started dynamic reordering. Today I finished reordering and I&#8217;m starting on drag and drop.</p>
]]></content:encoded>
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		<title>I did do something yesterday too.</title>
		<link>http://fridaynightartwork.com/webport/Blog/?p=27</link>
		<comments>http://fridaynightartwork.com/webport/Blog/?p=27#comments</comments>
		<pubDate>Sat, 19 Jun 2010 19:23:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fridaynightartwork.com/webport/Blog/?p=27</guid>
		<description><![CDATA[I set up some error checking yesterday and now we can land on a platform, now i just need to implement falling off of one.
]]></description>
			<content:encoded><![CDATA[<p>I set up some error checking yesterday and now we can land on a platform, now i just need to implement falling off of one.</p>
]]></content:encoded>
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		<title>Thursday aka my humpday</title>
		<link>http://fridaynightartwork.com/webport/Blog/?p=22</link>
		<comments>http://fridaynightartwork.com/webport/Blog/?p=22#comments</comments>
		<pubDate>Fri, 18 Jun 2010 02:05:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fridaynightartwork.com/webport/Blog/?p=22</guid>
		<description><![CDATA[Levels can know draw themselves.
Collision detection is now written but it needs to be tested and made to work.
]]></description>
			<content:encoded><![CDATA[<p>Levels can know draw themselves.<br />
Collision detection is now written but it needs to be tested and made to work.</p>
]]></content:encoded>
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		<title>Wednesday?</title>
		<link>http://fridaynightartwork.com/webport/Blog/?p=20</link>
		<comments>http://fridaynightartwork.com/webport/Blog/?p=20#comments</comments>
		<pubDate>Thu, 17 Jun 2010 03:49:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fridaynightartwork.com/webport/Blog/?p=20</guid>
		<description><![CDATA[Working on the level class. I know how to do, I just need to get it done.
]]></description>
			<content:encoded><![CDATA[<p>Working on the level class. I know how to do, I just need to get it done.</p>
]]></content:encoded>
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		<title>Monday</title>
		<link>http://fridaynightartwork.com/webport/Blog/?p=15</link>
		<comments>http://fridaynightartwork.com/webport/Blog/?p=15#comments</comments>
		<pubDate>Mon, 14 Jun 2010 19:09:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fridaynightartwork.com/webport/Blog/?p=15</guid>
		<description><![CDATA[I&#8217;m using jQuery&#8217;s .each function instead of for in because for in will iterate over user created properties.
Keyboard input now works for all instances of the game engine on a page.
The player can now move between canvases
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m using jQuery&#8217;s .each function instead of for in because for in will iterate over user created properties.<br />
Keyboard input now works for all instances of the game engine on a page.<br />
The player can now move between canvases</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Snap on</title>
		<link>http://fridaynightartwork.com/webport/Blog/?p=13</link>
		<comments>http://fridaynightartwork.com/webport/Blog/?p=13#comments</comments>
		<pubDate>Fri, 11 Jun 2010 03:26:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fridaynightartwork.com/webport/Blog/?p=13</guid>
		<description><![CDATA[Well I can now make multiple instances of the game engine but each new instance overwrites the onkeydown/onkeyup functions.
Still work to be done
]]></description>
			<content:encoded><![CDATA[<p>Well I can now make multiple instances of the game engine but each new instance overwrites the onkeydown/onkeyup functions.<br />
Still work to be done</p>
]]></content:encoded>
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		<title>Another Day</title>
		<link>http://fridaynightartwork.com/webport/Blog/?p=11</link>
		<comments>http://fridaynightartwork.com/webport/Blog/?p=11#comments</comments>
		<pubDate>Tue, 08 Jun 2010 14:23:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fridaynightartwork.com/webport/Blog/?p=11</guid>
		<description><![CDATA[Test 3 done. Now I have to tweak the engine.
]]></description>
			<content:encoded><![CDATA[<p>Test 3 done. Now I have to tweak the engine.</p>
]]></content:encoded>
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		<title>Making time</title>
		<link>http://fridaynightartwork.com/webport/Blog/?p=6</link>
		<comments>http://fridaynightartwork.com/webport/Blog/?p=6#comments</comments>
		<pubDate>Mon, 07 Jun 2010 10:40:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fridaynightartwork.com/webport/Blog/?p=6</guid>
		<description><![CDATA[Finally made some time to code again.
Right now I&#8217;m modifying a game engine from  Matthew Casperson
I have the player moving around the way I want now I&#8217;m adding jumping a falling.
Jumping done now I need to do some testing to see if this project is even possible.
Tests 1 and 2 done that just leaves [...]]]></description>
			<content:encoded><![CDATA[<p>Finally made some time to code again.<br />
Right now I&#8217;m modifying a game engine from  <a href="http://www.brighthub.com/hubfolio/matthew-casperson/blog/archive/2009/06/29/game-development-with-javascript-and-the-canvas-element.aspx">Matthew Casperson</a><br />
I have the player moving around the way I want now I&#8217;m adding jumping a falling.</p>
<p>Jumping done now I need to do some testing to see if this project is even possible.</p>
<p>Tests 1 and 2 done that just leaves testing drag and drop.<br />
However I realized that if I want to have multiple instances of the game engine I&#8217;m going to have to tweak its use of global variables.</p>
]]></content:encoded>
			<wfw:commentRss>http://fridaynightartwork.com/webport/Blog/?feed=rss2&amp;p=6</wfw:commentRss>
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		<item>
		<title>Object.prototype = new OtherObject</title>
		<link>http://fridaynightartwork.com/webport/Blog/?p=4</link>
		<comments>http://fridaynightartwork.com/webport/Blog/?p=4#comments</comments>
		<pubDate>Wed, 19 May 2010 03:24:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[objects]]></category>
		<category><![CDATA[vent]]></category>

		<guid isPermaLink="false">http://fridaynightartwork.com/webport/Blog/?p=4</guid>
		<description><![CDATA[I&#8217;ve been going through some tutorials over at brighthub and for the life of me I couldn&#8217;t figure out how things went together. Apparently if you add
Object.prototype = new OtherObject
after the definition of Object you make Object a derivative of OtherObject.
That doesn&#8217;t seem logical to me but at least I get it now.
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been going through some tutorials over at <a href="http://www.brighthub.com/hubfolio/matthew-casperson/blog/archive/2009/06/29/game-development-with-javascript-and-the-canvas-element.aspx">brighthub</a> and for the life of me I couldn&#8217;t figure out how things went together. Apparently if you add</p>
<p>Object.prototype = new OtherObject</p>
<p>after the definition of Object you make Object a derivative of OtherObject.<br />
That doesn&#8217;t seem logical to me but at least I get it now.</p>
]]></content:encoded>
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